Colony
Colony
The Colony is the main survival hub of Feral Rise. It connects dens, roles, resources, travel systems, warnings, territory, family care, sickness, elder care, raids, and stranger colony pressures.
What the Colony Hub Is For
The colony page is the command center. From here, players can review the colony's condition and move into the dens or systems that need attention.
The hub may show:
- Colony status and important warnings.
- Resource summaries such as food, water, herbs, and materials.
- Den links and care areas.
- Colony Pulse notices.
- Weather, territory, defense, and local pressure context.
- Elder Hearth, deceased-care, quarantine, raid, and other attention areas when needed.
Colony Pulse
The Colony Pulse gathers warnings and follow-up notices. Dismissing a notice hides it for the player, but it does not fix the underlying problem.
Dens and Tools
Important colony areas include:
- Leader Den
- Healing Den
- Quarantine Den
- Nursery
- Sleeping Den
- Training Grounds
- Elder Hearth
- Deceased Care
Survival Pressure
The colony can be affected by:
- Food spoilage and water contamination.
- Sickness, injury, quarantine, and healer availability.
- Weather, ecology, pests, predators, and territory pressure.
- Pregnancy, kits, elders, mourning snails, and deceased remains.
- Raids, perimeter defense, Chaos pressure, and strange events.
Navigation
The site menu may group colony-related pages under Colony Tools or similar headings. The hub should still remain the main place to start when deciding what the colony needs next.
Related Pages
Echo Note - First colony check
If you are not sure what to do next, check Colony Pulse first. It usually points toward the colony problems that need attention soonest.
~Echo
Subpages
- Achievement Tiers
- Achievements
- Adoption Aftercare
- Appearance Traits and Overlays
- Bone Scatter
- Broken Links and Old Pages
- Builders and Repairs
- Caretaker Den
- Caucus Listing Holds
- Chaos
- Cleansing
- Colony Archive
- Colony Chronicle
- Colony Collapse and Ruins
- Colony Defenders
- Colony Diary
- Colony Forums
- Colony Pulse
- Colony Recovery
- Colony Tank
- Compost Den
- Confirmation Gates and Irreversible Actions
- Contamination and Rot Pressure
- Cooldowns and Rest
- Crafting and Discovery
- Custom Maker
- Daily Rollover
- Deceased Care
- Elder Hearth
- Equipment and Armory
- Faux and System Messages
- Favorite Achievements
- Finding Pages and Feature Links
- Fortify
- Games and Side Activities
- Graveyard
- Healing Den
- Herb stores
- Hostile Raids
- Icon Maker
- Leader Den
- Leaderboards
- Live Catch Pool
- Living Colonies
- Materials and Colony Upkeep
- Meat stores
- New Player Guide and Feature Tour
- News and Site Updates
- Nursery
- Old Age Passing
- Overhaul QA Watchtower
- Perimeter Keepers
- Pests and Predators
- Pet Jobs and Stats
- Progress Hooks
- Public Progress and Visibility
- Random Outcomes
- Rankings
- Ravage Ruins
- Rituals
- Roles within the colony
- Ruin Safety
- Ruined Colonies
- Scouting grounds
- Seasons and Environmental Pressure
- Sickness and Injury
- Siege Aftermath
- Sleeping den
- Snail Babies
- Snail Bonding
- Snail Breeding
- Snail Habitat
- Snail Inheritance
- Snail Mourning
- Snail Registry
- Snail Spiral
- Snail Stories
- Snail Trails
- Starting a Colony
- Storage and Spoilage
- The Burrowed Word
- The Caucus
- Training Grounds
- Training Incidents
- Treasure trove
- Undertaker
- Water stores
- Weather and colony effects
