Active Pet

Site Banner
Fall Twilight 1:17am Clear 🌡 87°F / 31°C
Feral Rise
Inbox
← Back to Wiki Index

Pet Jobs and Stats

Last edited: 2026-06-23 10:32:30 by Ittermat

Pet Jobs and Stats



Pet jobs decide what a pet can do for the colony. Stats decide how naturally suited the pet may be for certain work and danger.

Core Stats



  • Strength - Carrying, building, direct fighting, hauling, and physical work.

  • Agility - Dodging, scouting, quick movement, and travel safety.

  • Intellect - Healing, planning, caretaking, building judgment, and careful work.



Jobs



  • Leader - Colony management and major decisions.

  • Healer - Treatment, herbs, quarantine help, and illness care.

  • Caretaker - Mentors young pets and supports families.

  • Builder - Repairs, fortification, upgrades, and shelter work.

  • Scout - Outside travel, patrols, tile discovery, and risk-taking.

  • Warrior - Fighting, defending, and dangerous encounters.

  • Wetnurse - Supports vulnerable kits and nursing families.

  • Reserve - Backup successor or inactive support role.

  • Recruit - New or unassigned member still finding a place.



Combat Level and Battle Pages


Battle and training pages may show combat level or battle-readiness information. This helps players choose fairer fights and avoid sending a weak pet into a dangerous encounter.

Combat level is calculated from more than one thing. Experience and stats both matter, and future gear or condition modifiers may affect how safe a pet really is.

Eligibility Changes Dynamically


A pet that was available earlier may become unavailable later. Pregnancy, sleeping, quarantine, sickness, injuries, exhaustion, starvation, dehydration, death, or being busy elsewhere can all affect whether the pet can act.

Related Pages


Report content