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Pet Jobs and stats

Last edited: 2026-06-12 07:58:38 by Ittermat

Pet Jobs and Stats



Colony jobs give pets practical responsibilities. The right role matters because different activities use different stats, permissions, and survival strengths.

Main Jobs



  • Leader – Manages the colony, permissions, diplomacy, and difficult decisions.

  • Healer – Treats illness and injury. Healers rely heavily on intellect.

  • Caretaker – Mentors level-2 young pets and helps them grow. Caretakers rely on intellect and strength.

  • Wetnurse – Remains available to care for orphaned level-1 kits when eligible.

  • Builder – Repairs, upgrades, and fortifies. Builders rely on strength and intellect.

  • Scout – Travels beyond the den, finds routes and resources, and encounters danger. Scouts benefit from strength, agility, and intellect.

  • Warrior – Defends the colony and can assist with scouting and building. Warriors rely strongly on strength.

  • Reserve – Keeps a pet available without assigning a specialist job.

  • Recruit – A newer or not-yet-established colony member.

  • All – A special access role for pets handling every responsibility alone.



Why Stats Matter


Stats influence how well a pet performs, but preparation matters too. A strong scout can still suffer if sent out hungry, exhausted, sick, or carrying the wrong supplies. Training, mentorship, equipment, weather, and mutations can all affect a pet's chances.

See Also


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