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Territory map

Last edited: 2026-06-23 14:14:08 by Ittermat

Territory Map



The Territory Map shows the land around a colony. Tiles can be familiar, claimed, neutral, contested, occupied, hostile, or otherwise important depending on the active territory systems.

What Tiles Can Represent


A tile may show:

  • Biome or terrain type.

  • Colony ownership or neutral status.

  • Patrol or familiarity state.

  • Resources, harvesting options, or ecology pressure.

  • Enemy, rogue, predator, or NPC presence.

  • Claiming, challenging, or fortification options.



[h2]Familiarity</h2]
Familiarity represents how well the colony knows a tile. Familiarity can matter for safety, scouting, harvesting, patrol logic, and map expansion.

Familiarity may also count as patrol support in some systems. A tile that is regularly visited and understood is not the same as one the colony forgot existed behind a bush for a week.

[h2]Claiming Tiles</h2]
Connected neutral tiles may be claimed when requirements are met. Claiming expands the colony's influence and may unlock more local options.

Read Claiming Tiles.

[h2]Occupied or Enemy Tiles</h2]
Tiles controlled or occupied by another colony, hostile force, rogue pet, or enemy presence may require scouting, challenge, battle, or other special handling.

Read Challenging Enemy Tiles.

[h2]Patrols and Decay</h2]
Territory needs attention. If a tile goes unpatrolled or ignored too long, control can weaken or neutralize.

Read Patrols and Decay.

[h2]Fortification</h2]
Tile fortification is map-side defense. It is related to colony defense, but not the same as the main Fortify page.

[h2]NPC Territory Boundaries</h2]
NPC colonies may appear in world systems, but they should not behave exactly like player colonies unless a feature specifically says so. System-owned colonies can have caps, special handling, or limited territory behavior to keep the map from being eaten by background fox paperwork.

[h2]Related Pages</h2]


Echo Note - Diplomacy and occupied tiles</b]

Occupied tiles may connect to NPC colonies, living colonies, defenders, diplomacy pressure, or hostile forces. They are not the same as empty neutral tiles.
~Echo

[b]Echo Note - Ruins and territory


Ruined colonies may leave traces on the map, but they should not always behave like active colonies. Ruins, abandoned territory, neutral tiles, and occupied hostile tiles can all need different handling.
~Echo

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