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Patrols and Decay

Last edited: 2026-06-23 11:32:48 by Ittermat

Patrols and Decay



Patrols keep territory active and watched. Decay happens when a colony neglects territory for too long.

[h2]Why Patrols Matter</h2]
A claimed tile is not permanently safe just because the colony touched it once. Patrols help:

  • Keep tile control stable.

  • Maintain familiarity.

  • Reduce the chance of enemy pressure or neutralization.

  • Support harvesting, scouting, and map awareness.



[h2]Familiarity Can Help</h2]
Familiarity may count as patrol support. If pets regularly visit or understand a tile, the colony may have a better grip on it than a tile left completely ignored.

[h2]Daily Limits</h2]
Patrols may have daily limits. Choose which tiles need attention instead of assuming every scout can sprint around the entire map leaving tiny official footprints.

[h2]Decay and Neutralization</h2]
If a claimed tile goes too long without patrol or familiarity support, it may weaken or become neutral again. A common neutralization window is around a week of neglect, depending on the active system.

[h2]What Can Increase Risk</h2]
Territory decay or pressure may worsen because of:

  • Enemy presence or occupied tiles nearby.

  • Predators, rogues, or NPC pressure.

  • Weather, scarcity, ecology pressure, or resource depletion.

  • Too few eligible scouts or defenders.

  • Colony chaos, sickness, raids, or internal collapse pressure.



[h2]Related Pages</h2]

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