Patrols and Decay
Patrols and Decay
Patrols keep territory active and watched. Decay happens when a colony neglects territory for too long.
[h2]Why Patrols Matter</h2]
A claimed tile is not permanently safe just because the colony touched it once. Patrols help:
- Keep tile control stable.
- Maintain familiarity.
- Reduce the chance of enemy pressure or neutralization.
- Support harvesting, scouting, and map awareness.
[h2]Familiarity Can Help</h2]
Familiarity may count as patrol support. If pets regularly visit or understand a tile, the colony may have a better grip on it than a tile left completely ignored.
[h2]Daily Limits</h2]
Patrols may have daily limits. Choose which tiles need attention instead of assuming every scout can sprint around the entire map leaving tiny official footprints.
[h2]Decay and Neutralization</h2]
If a claimed tile goes too long without patrol or familiarity support, it may weaken or become neutral again. A common neutralization window is around a week of neglect, depending on the active system.
[h2]What Can Increase Risk</h2]
Territory decay or pressure may worsen because of:
- Enemy presence or occupied tiles nearby.
- Predators, rogues, or NPC pressure.
- Weather, scarcity, ecology pressure, or resource depletion.
- Too few eligible scouts or defenders.
- Colony chaos, sickness, raids, or internal collapse pressure.
[h2]Related Pages</h2]
