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Pets

Last edited: 2026-06-12 08:06:08 by Ittermat

Pets



Pets are the creatures you raise, protect, train, and send into the wilderness in Feral Rise. They are not decorative collectibles standing politely on a shelf. Every pet has needs, strengths, risks, relationships, and a place in the colony's survival.

Starting Out


New players begin by adopting two starter pets. One becomes the active pet and the other provides a reserve option. Additional pets are usually gained through breeding, wanderer encounters, and other in-world systems.

Current Species



  • Foxes – Flexible omnivorous predators with strong survival, scouting, hunting, and combat potential.

  • Rabbits – Herbivorous colony members with their own strengths, care rules, and survival identity. Rabbits do not eat meat.



See Species Guide for the gameplay differences.

What Every Pet Has



  • Vitals – Health, hunger, thirst, energy, and mood.

  • Stats – Strength, agility, and intellect.

  • Life stage – Young pets grow through several stages before adulthood.

  • Role – A colony job such as healer, caretaker, builder, scout, warrior, wetnurse, reserve, or recruit.

  • Traits and mutations – Inherited or naturally occurring differences that may affect appearance, health, and survival.

  • Inventory and gear – Carried supplies, bags, equipment, and optional dress-up visuals.



Care Matters


Pets can become hungry, thirsty, exhausted, injured, sick, or stressed. Weather, bedding, contaminated water, spoiled food, dangerous trips, battles, mutations, and poor preparation can all matter. A pet who dies is recorded in the graveyard and must be handled through the colony's deceased-care system.

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