Deceased Care
Deceased Care
Deceased Care is the colony system for handling a pet's remains after death. The Graveyard records that the pet died, but the body may still create real colony pressure until someone deals with it.
Why It Matters
Unresolved remains are not harmless background flavor. A fresh body is a warning. A pile of neglected bodies is a colony hazard.
Unattended remains can:
- Attract predators, scavengers, flies, rats, worms, and other pests.
- Raise sanitation and contamination risk.
- Increase sickness pressure.
- Lower mood or create emotional strain.
- Create Bad or Wild Chaos-style consequences when neglected long enough.
Risk Scaling
The danger grows based on several factors:
- Body count - More unresolved remains create more pressure.
- Time left unresolved - Fresh remains are less dangerous than long-neglected remains.
- Weather and heat - Warm, wet, or stormy conditions can make rot and contamination worse.
- Cause of death - Disease, parasites, toxins, or battle wounds may affect risk.
- Water exposure - Remains near runoff, rain, or water infrastructure can threaten drinking water.
Water Contamination
Neglected remains can contaminate colony water, especially if bodies are exposed during rain, left near runoff, associated with sickness, or allowed to pile up.
Possible results include:
- Tainted drinking water.
- Sickness outbreaks.
- Algae, rot, or pest pressure.
- Colony Pulse warnings.
Handling Remains
Depending on the pet and colony options, remains may be:
- Buried - A respectful option that resolves the pressure while preserving the memorial record.
- Safely disposed of - Removes the hazard when burial is not used.
- Processed - May recover materials such as hide, fur, bones, teeth, claws, or meat depending on species and rules.
Processing is practical but grim. Fox meat is an extreme survival option only. Rabbit meat may be usable by foxes, but rabbits themselves do not eat meat.
Tainted Remains
Some remains may be tainted by disease, contamination, parasites, toxins, or rot. Tainted remains should be handled carefully because careless processing can spread danger rather than solve it.
Who Can Act
Deceased-care decisions may require a leader or an authorized colony role. The system should use the pet's former owner or death record when sending death-related messages, because a dead pet may be moved to the system/Faux side after death.
Colony Pulse
Unresolved remains, water contamination, and related hazards may appear in the Colony Pulse. Resolve the underlying problem rather than only dismissing the warning.
Related Pages
Echo Note - Chaos pressure
Neglected remains can create ordinary hazards like pests, predators, sickness, and water contamination. They may also invite Bad or Wild Chaos-style consequences if the colony leaves the problem to rot long enough.
The wiki will not list exact triggers. The safe advice is simple: do not build a corpse collection and call it ambiance.
~Echo
Echo Note - Food from remains</b]
Some remains can produce meat or animal materials, but deceased-care processing is not the same as ordinary hunting. Contamination, species, cause of death, and colony consequences matter.
~Echo
[b]Echo Note - Confirm remains handling
Deceased-care actions can be permanent, emotional, or risky for the colony. Processing, burial, grave marking, quarantine disposal, and tainted-remains handling should be clear before the player confirms.
~Echo
Echo Note - Remains attract pressure
Unresolved or tainted remains can attract pests, predators, scavengers, contamination, and sickness pressure. Deceased Care is part of colony safety, not only memorial flavor.
~Echo
Echo Note - Deceased-care achievements
Deceased-care handling, graveyard choices, undertaker actions, rare remains outcomes, and memorial-style events may be tracked for achievements where supported.
~Echo
Echo Note - Undertaker receipts
Undertaker or manual deceased-care actions should record who handled the remains, what was done, and whether the former owner should still receive access or messages.
~Echo
