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Materials and Colony Upkeep

Last edited: 2026-06-23 11:37:42 by Ittermat

Materials and Colony Upkeep



Materials are the non-food supplies used for repairs, upgrades, crafting, fortification, bedding, tools, and den maintenance.

[h2]Common Material Types</h2]
Materials may include:

  • Wood and branches.

  • Stone, clay, or mineral-like finds.

  • Reeds, moss, fibers, leaves, and bedding materials.

  • Hide, fur, bones, teeth, claws, shells, or other processed materials.

  • Special materials from exploration, fishing, events, or crafting discoveries.



[h2]Where Materials Come From</h2]
Materials can be gained through:


[h2]Why Upkeep Matters</h2]
Materials keep the colony functioning. Without upkeep, dens can become unsafe, bedding can fail, fortifications can weaken, and useful systems may become harder to operate.

[h2]Storage</h2]
Materials are not always identical just because they share a category. Some systems may track stack type, source, quality, decay, contamination, or special use.

[h2]Related Pages</h2]

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