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Crafting and Discovery

Last edited: 2026-06-23 16:42:50 by Ittermat

Crafting and Discovery



Crafting turns gathered resources, discovered materials, and learned ideas into useful colony items, equipment, repairs, or future unlocks.

Discovery


Not every recipe needs to be known from the start. The colony may learn through:

  • Exploring and scouting.

  • Harvesting unusual resources.

  • Finding hints, scraps, patterns, or events.

  • Training builders, scouts, or other useful roles.

  • Experimenting with materials where supported.



Materials


Crafting may use:

  • Wood, stone, reeds, clay, moss, hides, bones, teeth, claws, or other gathered materials.

  • Processed remains where the system allows it.

  • Special finds from fishing, exploring, scouting, or events.

  • Prepared supplies or tools.



Crafted Equipment


Crafting can create functional gear. Functional gear may affect carrying, travel, combat, repairs, durability, and other survival systems.

Durability and Repair


Some crafted items may wear down or break. Builders, tools, resources, and Armory systems may be involved in repairs.

Ownership


Some crafted gear may belong to the crafter, player, colony, or assigned pet depending on the system. Do not assume every crafted item is a shared colony pile.

Related Pages




Echo Note - Crafting achievements

Crafting discoveries, experiments, salvaged parts, crafted items, and provenance records may feed achievement progress where supported.
~Echo

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