Crafting and Discovery
Crafting and Discovery
Crafting turns gathered resources, discovered materials, and learned ideas into useful colony items, equipment, repairs, or future unlocks.
Discovery
Not every recipe needs to be known from the start. The colony may learn through:
- Exploring and scouting.
- Harvesting unusual resources.
- Finding hints, scraps, patterns, or events.
- Training builders, scouts, or other useful roles.
- Experimenting with materials where supported.
Materials
Crafting may use:
- Wood, stone, reeds, clay, moss, hides, bones, teeth, claws, or other gathered materials.
- Processed remains where the system allows it.
- Special finds from fishing, exploring, scouting, or events.
- Prepared supplies or tools.
Crafted Equipment
Crafting can create functional gear. Functional gear may affect carrying, travel, combat, repairs, durability, and other survival systems.
Durability and Repair
Some crafted items may wear down or break. Builders, tools, resources, and Armory systems may be involved in repairs.
Ownership
Some crafted gear may belong to the crafter, player, colony, or assigned pet depending on the system. Do not assume every crafted item is a shared colony pile.
Related Pages
Echo Note - Crafting achievements
Crafting discoveries, experiments, salvaged parts, crafted items, and provenance records may feed achievement progress where supported.
~Echo
