Storage and Spoilage
Storage and Spoilage
Colony resources are stored as individual stacks rather than one immortal generic pile. Different supplies can have different freshness, quality, preservation, and uses.
What Can Spoil
- Meat and fish usually spoil quickly.
- Berries and many gathered foods last longer, but still decay.
- Herbs can wither before healers use them.
- Roots, mushrooms, and preserved foods may last longer depending on type and conditions.
Weather and Biome Effects
Heat can speed decay. Cold can slow it. Humidity can complicate drying. Sun and dry air may help preservation. Biome-specific storage conditions can also matter.
Preservation
Dried and salted supplies can last longer when available. Salt is valuable and should not be treated like an infinite seasoning cloud hovering over the den.
Handling Spoiled Supplies
Spoiled supplies should be discarded or composted carefully. Dumping rot carelessly can attract pests, predators, and contamination.
Rot Pressure
Spoilage is not only a waste problem. A colony with piles of rotten food, wilted herbs, unsafe water, and unresolved remains can create a larger hygiene problem.
Rot pressure can increase:
- Pest activity.
- Predator interest.
- Sickness risk.
- Mood strain.
- Water contamination risk.
Related Pages
Echo Note - Food stacks</b]
Food stacks may differ by type, freshness, quality, preservation, and species use. A berry stack, fresh fish stack, dried meat stack, and tainted meat stack are not the same thing wearing different labels.
~Echo
[b]Echo Note - Weather and spoilage
Heat, humidity, damp, storms, and storage quality can all affect spoilage. Dried or preserved supplies usually last longer, but weather can still put pressure on the colony's stores.
~Echo
Echo Note - Herb storage
Fresh herbs, dried herbs, and prepared medicine should not always behave the same. Storage, spoilage, drying, pests, weather, and treatment rules can all matter.
~Echo
