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Sickness and Injury

Last edited: 2026-06-23 11:16:48 by Ittermat

Sickness and Injury



Pets can become sick or injured through weather, travel, battle, bad water, spoiled food, dirty bedding, parasites, neglect, raids, and other survival systems.

Sickness


Sickness may come from:

  • Unsafe or contaminated water.

  • Spoiled food, rot, or tainted remains.

  • Wet, dirty, or moldy bedding.

  • Seasonal pollen, cold, heat, smoke, algae, parasites, or other environmental pressure.

  • Contact with contagious pets.



Injury


Injuries may come from:

  • Battles, raids, and territory challenges.

  • Hunting, exploring, scouting, fishing, or accidents.

  • Predators, pests, traps, weather damage, or harsh terrain.

  • Risky training or unsafe work.



Why It Matters


Sick or injured pets may be blocked from dangerous activities, skipped by defense queues, unable to work properly, or at higher risk during daily checks.

Treatment


Treatment may require:

  • An eligible healer.

  • Fresh or dried herbs.

  • Quarantine space if the illness is contagious or risky.

  • Time, rest, safe bedding, food, water, and stable colony conditions.



Contagion and Quarantine


Some illnesses can threaten other pets. Quarantine helps reduce spread, but healers working with contagious patients may be exposed.

Death Risk


Severe sickness or untreated injury can contribute to death risk, especially when combined with thirst, hunger, exhaustion, age, pregnancy, kit vulnerability, unsafe water, or old age.

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