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Adopts and availability

Last edited: 2026-06-23 11:45:24 by Ittermat

Adopts and Availability



The adoption system lets players bring new pets into their account and colony path.

[h2]Starter Pets</h2]
New players begin by adopting starter pets. Starter adoption is designed to get a player into the main survival loop with enough pets to begin building a colony.

[h2]Adoption Cards</h2]
Adoption displays may show useful care context such as:

  • Species.

  • Age or life stage.

  • Role possibilities.

  • Strengths and weaknesses.

  • Care difficulty.

  • Colony usefulness.

  • Species-specific warnings.



[h2]Species</h2]
Available species may include foxes and rabbits.

  • Foxes are omnivores and can eat meat.

  • Rabbits are herbivores and do not eat meat.

  • Different species cannot breed with each other.



[h2]Wanderers</h2]
Some adoptable pets may come from the wanderer or loner side of the world. When adopted properly, they should leave the wanderer pool and become normal owned pets.

[h2]NPC/System Pets</h2]
NPC pets should not appear as normal adoptable pets unless a specific adoption feature intentionally makes them available. System-owned pets, Faux records, and NPC colony members need safeguards so they do not accidentally become player pets.

[h2]Aftercare</h2]
After adopting, check the new pet's food needs, water, sleeping space, age stage, health, hunger, thirst, energy, mood, and colony impact.

Read Adoption Aftercare.

[h2]Related Pages</h2]

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