NPC Colonies
Title: The Auto-Colony System
Category: World Mechanics → NPC Life
Overview
Have you ever wondered what happens in the world of Feral Rise when you’re not around? The foxes don’t sleep forever — they live, trade, breed, and sometimes cause a little chaos!
The Auto-Colony System brings the wilderness to life by filling the map with independent NPC Colonies. These colonies aren’t controlled by players, but they behave just like real ones — forming their own groups, sending gifts, patrolling, and even starting the occasional rivalry.
How It Works
Every so often, the world of Feral Rise “ticks.” When it does, all of the NPC colonies act at once — building, foraging, gifting, and sometimes fighting.
• World Tick: The big update that handles everything — breeding, building, and growth. (runs every 6 hours)
• AI Tick: A smaller pulse between world ticks that lets colonies interact and trade. (runs every 3 hours)
Together, these keep the world breathing even when no players are online.
NPC Colonies
Each NPC colony is unique! When a new one appears, it’s given:
• A random biome (forest, swamp, tundra, desert, or beach)
• A colony emblem chosen from the world’s mysterious symbols
• A personality description — some are kind and generous, others mischievous or proud
• A small group of foxes who call that colony home
All NPC colonies are led by Faux, the wandering spirit of the wild — a caretaker who represents the non-player factions of the world.
What They Do
The NPC colonies have their own routines, just like player colonies!
• Patrol: They strengthen their defenses and secure their territory.
• Gift: Sometimes they send surprise packages to other colonies (yes, even players!).
• Recruit: Wanderers who roam the map may be taken in by an NPC colony.
• Breed: NPC foxes sometimes have new kits, growing their population naturally.
• Trouble: A few like to “borrow” resources or start friendly scuffles.
• Ruin: Colonies that fall into neglect can crumble, leaving ruins behind to explore.
You never quite know what they’ll do next — which makes the world feel alive!
When It Happens
The world runs several ticks each day.
After each one, NPCs may send gifts, patrol, or breed.
If you notice odd deliveries or a sudden message about a nearby colony acting up — that’s them!
Why It Matters
The Auto-Colony System makes the world feel shared — even when you’re playing solo.
• You might receive rare gifts from distant NPCs.
• You might discover ruins or treasure left behind.
• You might have to defend your lands from a bold rival colony!
Every action they take adds to the world’s ongoing story.
Fun Facts
• NPC foxes are born at full strength (level 3) so they can take on jobs immediately.
• Some colonies are peaceful and friendly, others are fiercely territorial.
• December brings the Season of Generosity, where colonies are far more likely to send gifts.
• All of their activity is logged by the spirits of the world (in other words, behind the scenes!).
In Short
The Auto-Colony System is what keeps Feral Rise alive and thriving — a living world of foxes that never stops moving, gifting, growing, and sometimes fighting back.
So if you ever find a mysterious gift in your inventory, or spot a new colony on the map that you didn’t create…
You just met the wild. 🦊
Category: World Mechanics → NPC Life
Overview
Have you ever wondered what happens in the world of Feral Rise when you’re not around? The foxes don’t sleep forever — they live, trade, breed, and sometimes cause a little chaos!
The Auto-Colony System brings the wilderness to life by filling the map with independent NPC Colonies. These colonies aren’t controlled by players, but they behave just like real ones — forming their own groups, sending gifts, patrolling, and even starting the occasional rivalry.
How It Works
Every so often, the world of Feral Rise “ticks.” When it does, all of the NPC colonies act at once — building, foraging, gifting, and sometimes fighting.
• World Tick: The big update that handles everything — breeding, building, and growth. (runs every 6 hours)
• AI Tick: A smaller pulse between world ticks that lets colonies interact and trade. (runs every 3 hours)
Together, these keep the world breathing even when no players are online.
NPC Colonies
Each NPC colony is unique! When a new one appears, it’s given:
• A random biome (forest, swamp, tundra, desert, or beach)
• A colony emblem chosen from the world’s mysterious symbols
• A personality description — some are kind and generous, others mischievous or proud
• A small group of foxes who call that colony home
All NPC colonies are led by Faux, the wandering spirit of the wild — a caretaker who represents the non-player factions of the world.
What They Do
The NPC colonies have their own routines, just like player colonies!
• Patrol: They strengthen their defenses and secure their territory.
• Gift: Sometimes they send surprise packages to other colonies (yes, even players!).
• Recruit: Wanderers who roam the map may be taken in by an NPC colony.
• Breed: NPC foxes sometimes have new kits, growing their population naturally.
• Trouble: A few like to “borrow” resources or start friendly scuffles.
• Ruin: Colonies that fall into neglect can crumble, leaving ruins behind to explore.
You never quite know what they’ll do next — which makes the world feel alive!
When It Happens
The world runs several ticks each day.
After each one, NPCs may send gifts, patrol, or breed.
If you notice odd deliveries or a sudden message about a nearby colony acting up — that’s them!
Why It Matters
The Auto-Colony System makes the world feel shared — even when you’re playing solo.
• You might receive rare gifts from distant NPCs.
• You might discover ruins or treasure left behind.
• You might have to defend your lands from a bold rival colony!
Every action they take adds to the world’s ongoing story.
Fun Facts
• NPC foxes are born at full strength (level 3) so they can take on jobs immediately.
• Some colonies are peaceful and friendly, others are fiercely territorial.
• December brings the Season of Generosity, where colonies are far more likely to send gifts.
• All of their activity is logged by the spirits of the world (in other words, behind the scenes!).
In Short
The Auto-Colony System is what keeps Feral Rise alive and thriving — a living world of foxes that never stops moving, gifting, growing, and sometimes fighting back.
So if you ever find a mysterious gift in your inventory, or spot a new colony on the map that you didn’t create…
You just met the wild. 🦊