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NPC Colonies

Last edited: 2026-06-12 08:06:08 by Ittermat

NPC Colonies



NPC colonies are non-player groups that help make the wilderness feel occupied, active, and occasionally inconvenient. They are part of the living world rather than decorative names pinned to the map.

What NPC Colonies Represent


NPC colonies can occupy territory, patrol, grow, interact with the world, create pressure, and sometimes leave behind ruins or opportunities. Their presence means the map is shared with groups that do not politely freeze when players log out.

World Activity


NPC behavior is handled through automated world systems. Depending on the situation, an NPC colony may:

  • Patrol or hold territory.

  • Recruit wanderers or gain members.

  • Breed and grow over time.

  • Interact with nearby groups.

  • Send gifts, create tension, raid, or generate other world events.

  • Collapse and leave ruins behind when survival goes badly.



Territory Encounters


Scouting into occupied land may reveal territory controlled by another colony. Players can choose whether to challenge certain occupied tiles through the territory battle system.

See Challenging Enemy Tiles.

Faux and NPC Activity


Faux is the system-side figure associated with non-player activity and certain reports. Faux is separate from F.O.X.S., the strange green-box visitor. They are not the same woodland anomaly wearing two hats.

A Living World


Ecology, resource pressure, territory, weather, and colony survival all connect to the broader world. NPC colonies are part of that ongoing movement.

See Ecology and Resource Pressure.

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