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Healers garden

Last edited: 2025-11-27 10:03:07 by Ittermat
Healer’s Garden
The Healer’s Garden is where the colony’s healers grow their precious herbs — a small patch of fertile soil tucked behind the den, fed by rainwater and care. Every fresh leaf begins its life here before being dried, brewed, or stored for medicine.

Purpose
The garden allows the healer to plant and tend herbs that can later be used in healing. It uses both herb seeds and water from your colony’s supplies to grow new fresh herbs.

How It Works
• To plant herbs, you’ll need both seeds and water in your colony’s resources.
• Each 4 seeds require 1 unit of water to grow properly (rounded up).
• Once tended, the plants immediately yield new fresh herbs after 3 days.

• You can “Crack” existing herbs into seeds if you run out — 1 herb gives 4 seeds.

• Garden beds must be built and takes 12 wood and 6 stone to build. they break down after 10 uses and must be built again.

Garden Actions
Crack Herbs → Seeds — Use fresh herbs to create 4 seeds per herb.
Tend Garden — Spend your seeds and water to grow new herbs for the day.
• You may only tend the garden once per day. Each tending logs activity to the Healer’s Log.

Quick Tips
• The Healer’s Garden uses colony resources, not individual inventory. Make sure your colony has water and seeds stocked!
• Water is shared across all colony functions, so balance your usage carefully.

• Herbs grown here can be dried later in the Apothecary or stored fresh on the Shelf.

Lore Note
When the morning mist rolls over the colony, the healer’s garden comes alive — dew clinging to tiny leaves, soft soil breathing beneath the roots. Some say the garden listens, blooming stronger for those who sing to it while they work.

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