Training Incidents
Training Incidents
Training Incidents are accidents, mishaps, or problems that can happen when a pet trains.
They are not always severe, but they should not be ignored.
Why Incidents Happen
Training incidents may be more likely when:
--the pet is tired
--the pet is hungry or thirsty
--the pet is already hurt
--the pet is sick
--the weather is bad
--the Training Grounds are damaged or unsafe
--the colony is under predator or raid pressure
--the drill is risky
--the pet trains too often without rest
Possible Results
A training incident may cause:
--minor injury
--health loss
--energy loss
--mood loss
--temporary cooldown
--interrupted training
--sickness exposure
--lost or damaged supplies
--a Pulse warning
After an Incident
After a training incident, check:
--health
--energy
--hunger
--thirst
--mood
--injury status
--sickness status
--whether treatment is needed
--whether the pet needs rest
Not Every Incident Is Disaster
Some incidents are small. Some are warnings.
The point is to make training feel like a real activity instead of a free stat vending tree.
Related Pages
--Training Grounds
--Travel Outcomes and Aftermath
--Healing Den
--Colony Pulse
Training Incidents are accidents, mishaps, or problems that can happen when a pet trains.
They are not always severe, but they should not be ignored.
Why Incidents Happen
Training incidents may be more likely when:
--the pet is tired
--the pet is hungry or thirsty
--the pet is already hurt
--the pet is sick
--the weather is bad
--the Training Grounds are damaged or unsafe
--the colony is under predator or raid pressure
--the drill is risky
--the pet trains too often without rest
Possible Results
A training incident may cause:
--minor injury
--health loss
--energy loss
--mood loss
--temporary cooldown
--interrupted training
--sickness exposure
--lost or damaged supplies
--a Pulse warning
After an Incident
After a training incident, check:
--health
--energy
--hunger
--thirst
--mood
--injury status
--sickness status
--whether treatment is needed
--whether the pet needs rest
Not Every Incident Is Disaster
Some incidents are small. Some are warnings.
The point is to make training feel like a real activity instead of a free stat vending tree.
Related Pages
--Training Grounds
--Travel Outcomes and Aftermath
--Healing Den
--Colony Pulse
