Bags and Carrying
Bags and Carrying
Bags and Carrying control how much a pet can take into or bring back from dangerous activities.
Base Carrying
Pets have limited carrying space. A simple pouch may offer only a small number of slots before gear, stats, age, species, condition, or upgrades change the limit.
What Affects Capacity
Carrying capacity may be affected by:
- The pet's strength and other stats.
- Age or life stage.
- Species and body type.
- Health, injury, exhaustion, hunger, thirst, or sickness.
- Equipped bags or functional gear.
Protected Prep Slots
Some systems support protected preparation slots for important supplies such as herbs or water. These are meant to help a traveler survive danger rather than compete directly with ordinary loot space.
Restocking
Restock actions may refill prepared herb or water slots when supplies are available.
Overflow
Overflow should not magically dump into colony stores. If a pet cannot carry something, the reward may be lost, left behind, or handled by that activity's specific rules.
Death and Carried Items
If a pet dies during travel, battle, scouting, or other danger, carried items may be lost. Death aftermath may record lost pouch supplies.
