Ruin Safety
Ruin Safety
Ruin Safety covers the things players should consider before sending pets into dangerous abandoned places.
Check the Pet First
Before exploring ruins, check:
--age
--health
--hunger
--thirst
--energy
--injuries
--sickness
--pregnancy
--quarantine status
--combat readiness
--gear and supplies
Common Ruin Risks
Ruins may create risks such as:
--injury
--sickness
--parasites
--contamination exposure
--lost supplies
--ambushes
--trapped paths
--bad weather exposure
--morale or mood pressure
Bring Supplies Where Supported
Useful supplies may include:
--food
--water
--herbs
--protective gear
--bags
--weapons
--tools
--prepared medicine
Do Not Send Vulnerable Pets
Kits, severely sick pets, dehydrated pets, starving pets, exhausted pets, pregnant pets, quarantined pets, and elders in fragile condition should not be treated like disposable ruin lanterns.
After Ruin Exploration
After a ruin trip, check for:
--injuries
--sickness
--lost gear
--found supplies
--contamination
--Pulse warnings
--Archive or Diary records
Related Pages
--Travel Outcomes and Aftermath
--Combat Level and Battle Readiness
--Bags and Carrying
Ruin Safety covers the things players should consider before sending pets into dangerous abandoned places.
Check the Pet First
Before exploring ruins, check:
--age
--health
--hunger
--thirst
--energy
--injuries
--sickness
--pregnancy
--quarantine status
--combat readiness
--gear and supplies
Common Ruin Risks
Ruins may create risks such as:
--injury
--sickness
--parasites
--contamination exposure
--lost supplies
--ambushes
--trapped paths
--bad weather exposure
--morale or mood pressure
Bring Supplies Where Supported
Useful supplies may include:
--food
--water
--herbs
--protective gear
--bags
--weapons
--tools
--prepared medicine
Do Not Send Vulnerable Pets
Kits, severely sick pets, dehydrated pets, starving pets, exhausted pets, pregnant pets, quarantined pets, and elders in fragile condition should not be treated like disposable ruin lanterns.
After Ruin Exploration
After a ruin trip, check for:
--injuries
--sickness
--lost gear
--found supplies
--contamination
--Pulse warnings
--Archive or Diary records
Related Pages
--Travel Outcomes and Aftermath
--Combat Level and Battle Readiness
--Bags and Carrying
