Random Outcomes
Random Outcomes
Random outcomes are results chosen by the site from a pool of possibilities.
They can appear in games, makers, rolls, travel, loot, weather, achievements, strange systems, or side activities.
What Random Outcomes Need
Random systems should usually track:
--what was rolled
--when it happened
--who it belonged to
--what was spent
--what was awarded
--whether the result was rare
--whether the result should feed achievements
Not Everything Should Be Spoiled
The wiki does not need to list every rare result or exact chance.
Players can know that rare outcomes exist without being handed the forest's private dice ledger.
Fairness
Random outcomes should respect ownership, cooldowns, item costs, eligibility, and feature rules.
Related Pages
--Resource Ledgers and Colony Logs
--Achievements
--Progress Hooks
Random outcomes are results chosen by the site from a pool of possibilities.
They can appear in games, makers, rolls, travel, loot, weather, achievements, strange systems, or side activities.
What Random Outcomes Need
Random systems should usually track:
--what was rolled
--when it happened
--who it belonged to
--what was spent
--what was awarded
--whether the result was rare
--whether the result should feed achievements
Not Everything Should Be Spoiled
The wiki does not need to list every rare result or exact chance.
Players can know that rare outcomes exist without being handed the forest's private dice ledger.
Fairness
Random outcomes should respect ownership, cooldowns, item costs, eligibility, and feature rules.
Related Pages
--Resource Ledgers and Colony Logs
--Achievements
--Progress Hooks
