Diplomacy
Diplomacy
Diplomacy is handled through the Leader’s Den.
Leaders (or role All) can form alliances, send offers, and manage relationships with other colonies.
Diplomacy Options
- Alliances – Form a bond with another colony
- Gifts – Gift resources like herbs, meat, stone or wood.
- Fight – End alliances and open battles between colonies.
Notes
- Only Leaders (or All) can accept or deny diplomatic offers.
- Alliance offers and war declarations appear in the Leader’s Den with a red !.
- Breaking pacts lowers friendship and may cost allies.
Tips
- Use alliances possibly form factions
- once you reach level 5 alliance with another colony you can merge into a faction
- Choose allies wisely.
Factions
FActions are formal bonds between colonies, providing mutual benefits and obligations.
Benefits
- Shared protection against attacks.
- All members, resources and stats are merged- both leaders lead together
- You can have up to 5 colonies and leaders in a faction
Risks
- Its possible you may be backstabbed by a colony member
- More members means more risk of mistakes
- More members means more to care for
How to Form
Send a merge Request from the Leader’s Den. The other Leader must accept.
Duration
Lasts until colony falls to ruin
War & Conflict
War is declared hostility between two colonies.
Reasons for War
- Resource competition.
- Revenge or betrayal.
- Just cuz
Effects of War
- Colonies can raid each other for resources.
- Higher risk of losing resources or pets.
- Reputation changes; enemies may unite against you.
How to Declare
Leaders send a fight through the Leader’s Den
both colonies must be at least fortify level 2 to fight each other.
This instantly breaks any existing alliances or pacts and lowers friendship.
Ending War
You only fight them once- and the winner is declared by each colonies members stats and fortification level. Upon fighting you attack and the winner gets resources from the colony, loser gets possible destruction and death.