Cooldowns and Rest
Cooldowns and Rest
Cooldowns are waiting periods after actions.
They help keep pets, snails, games, and colony systems from being used too quickly or too often.
Why Cooldowns Exist
Cooldowns may represent:
--rest
--recovery
--travel time
--training fatigue
--breeding recovery
--market/listing time
--daily limits
--event timing
--safety checks
Pet Cooldowns
Pets may have cooldowns after:
--training
--battle
--travel
--scouting
--hunting
--exploring
--fishing
--injury
--sickness
--pregnancy or birth
--role work
Snail Cooldowns
Snails may have cooldowns for:
--trail searching
--breeding
--racing
--training
--habitat actions
--bond or mourning-related systems
Cooldowns Are Not Punishment
A cooldown usually means the system is tracking time, recovery, or availability.
If everything could happen instantly forever, the colony would become a button storm in a wet cardboard box.
Related Pages
--Pet Needs and Condition
--Snails
--Daily Rollover
Cooldowns are waiting periods after actions.
They help keep pets, snails, games, and colony systems from being used too quickly or too often.
Why Cooldowns Exist
Cooldowns may represent:
--rest
--recovery
--travel time
--training fatigue
--breeding recovery
--market/listing time
--daily limits
--event timing
--safety checks
Pet Cooldowns
Pets may have cooldowns after:
--training
--battle
--travel
--scouting
--hunting
--exploring
--fishing
--injury
--sickness
--pregnancy or birth
--role work
Snail Cooldowns
Snails may have cooldowns for:
--trail searching
--breeding
--racing
--training
--habitat actions
--bond or mourning-related systems
Cooldowns Are Not Punishment
A cooldown usually means the system is tracking time, recovery, or availability.
If everything could happen instantly forever, the colony would become a button storm in a wet cardboard box.
Related Pages
--Pet Needs and Condition
--Snails
--Daily Rollover
