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My pets

Last edited: 2026-06-12 08:06:08 by Ittermat

My Pets



The My Pets page is where you review your creatures, their condition, their jobs, and the options available for each one.

Active Pet


Your active pet represents you across much of the site. Active pets can perform colony tasks, take part in outdoor activities, and interact with systems connected to their current role and condition.

Reserve Pets


Reserve pets remain real colony members. They can be assigned jobs, contribute through daily activity, train, breed, become sick, suffer injuries, and die. They are not frozen in a magical waiting room with a vending machine.

See Reserve Pets for the distinction between a personal successor and the broader reserve population.

Vitals and Stats



  • Health – A pet's physical survival. Injuries and illness can reduce it.

  • Hunger – Must be managed with species-appropriate food.

  • Thirst – Must be managed with safe water.

  • Energy – Spent on actions, trips, training, and other work.

  • Mood – Affects well-being and can suffer under neglect or harsh conditions.

  • Strength – Useful for fighting, carrying, building, and physical work.

  • Agility – Useful for movement, scouting, dodging, and escape.

  • Intellect – Useful for healing, caretaking, building, and decision-making.



Inventory, Equipment, and Appearance


Pets can carry limited supplies and may equip functional gear. Visual dress-up and functional equipment can be handled separately: an item may function without being displayed, display without providing stats, or do both.

Watch for Warnings


A pet's page should be checked before sending them into danger. Hunger, thirst, sickness, injuries, low energy, unsuitable gear, or an overloaded bag can turn a routine trip into a woodland disaster report.

See Also


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