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The Cliffside Starfall

Owner: Ittermat · Biome: Desert · Colony #6
Where the lost go to try to live
231 living members
231 recorded members
1 map tiles
0 lore pages shown
0 diary entries

📖 Colony Diary

Auto-written colony diary entries live here permanently beside lore, memorials, and ruins.
Colony event
Clay#783 woke up early after 2h: +16 Energy, +16 Mood, +10 EXP.
Colony event
Clay#783 curled up to sleep for 4 hour(s).
Colony event
Undertaker instructions were updated.
Colony event
role_changed: Changed role: Pet #3955 ? Undertaker.
Colony event
Rabbitflight was buried respectfully.
Colony event
Rocketstorm was buried respectfully.
Colony event
speckle was buried respectfully.
Colony event
Keen#136 was buried respectfully.
Colony event
Flowermoon was buried respectfully.
Colony event
Riverstorm was buried respectfully.
Colony event
Spades was buried respectfully.
Colony event
Sweetfeather was buried respectfully.
Colony event
Dawnlight was buried respectfully.
Colony event
Flint#856 was buried respectfully.
Colony event
Spiralheart was buried respectfully.
Colony event
Swift#860 was buried respectfully.
Colony event
Scout#717 was buried respectfully.
Colony event
Jelly was processed carefully for useful materials. Recovered: 1 fox hide, 2 bones, 1 fangs.
Colony event
Danced Dream was processed carefully for useful materials. Recovered: 1 fox hide, 2 bones, 1 fangs.
Colony event
Rufus#921 was buried respectfully.
Colony event
Russetbloom was buried respectfully.
Colony event
Kenai was buried respectfully.
Colony event
Dune was buried respectfully.
Colony event
Lichenstorm was buried respectfully.
Colony event
Toby#689 was buried respectfully.
Colony event
Dash#492 was buried respectfully.
Colony event
Oakley was buried respectfully.
Colony event
Tawny grey was buried respectfully.
Colony event
Zimba grey was buried respectfully.
Colony event
Beckett was buried respectfully.
Colony event
Afro grey glitched was buried respectfully.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +8. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +8. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Heat Fever death aftermath registered. Lingering cleanup pressure +5. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +8. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Heat Fever death aftermath registered. Lingering cleanup pressure +5. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +8. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +8. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +8. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +10. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +10. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +10. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +10. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +10. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +9. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +10. Deep cleaning and time will reduce it.
Colony event
Foam Madness death aftermath registered. Lingering cleanup pressure +10. Deep cleaning and time will reduce it.

📜 Lore Records

Permanent lore pages and story records for this colony.
No public lore pages yet.

🪦 Memorial Shelf

Fallen pets connected to this colony when the database can identify them.
Dash#492
Cause: Old age
Toby#689
Cause: Old age
Oakley
Cause: Old age
Tawny grey
Cause: Old age
Afro grey glitched
Cause: Old age
Beckett
Cause: Old age
Zimba grey
Cause: Old age
Dash#492
Cause: Old age
Toby#689
Cause: Old age
Tawny grey
Cause: Old age
Oakley
Cause: Old age
Beckett
Cause: Old age

🏚️ Ruin Record

This colony is not marked as ruined. For salvage caches and fallen colonies, use Ravage Ruins.