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The Cliffside Starfall’s Colony

Founded by Ittermat Β· Biome: Desert
Where the lost go to try to live
πŸ“œ Colony Lore
πŸ”’ Public view (read-only)

Leader Den

Leaders
Beckett
Recent Diplomacy & Security
Desert predators are following the water trail: Scarce prey and water are making desert predators patient and bold. Tracks linger near every dependable route back to the den. The colony has time to let the region recover, maintain Territory Watch cover, and reinforce vulnerable borders before this becomes a raid. β€” 2026-06-22 00:00:06
Desert predators are following the water trail: Scarce prey and water are making desert predators patient and bold. Tracks linger near every dependable route back to the den. The colony has time to let the region recover, maintain Territory Watch cover, and reinforce vulnerable borders before this becomes a raid. β€” 2026-06-21 00:00:06
Desert predators are following the water trail: Scarce prey and water are making desert predators patient and bold. Tracks linger near every dependable route back to the den. The colony has time to let the region recover, maintain Territory Watch cover, and reinforce vulnerable borders before this becomes a raid. β€” 2026-06-18 00:00:06
Desert predators are following the water trail: Scarce prey and water are making desert predators patient and bold. Tracks linger near every dependable route back to the den. The colony has time to let the region recover, maintain Territory Watch cover, and reinforce vulnerable borders before this becomes a raid. β€” 2026-06-17 00:00:06
Desert predators are following the water trail: Scarce prey and water are making desert predators patient and bold. Tracks linger near every dependable route back to the den. The colony has time to let the region recover, maintain Territory Watch cover, and reinforce vulnerable borders before this becomes a raid. β€” 2026-06-16 00:00:06
Desert predators are following the water trail: Scarce prey and water are making desert predators patient and bold. Tracks linger near every dependable route back to the den. The colony has time to let the region recover, maintain Territory Watch cover, and reinforce vulnerable borders before this becomes a raid. β€” 2026-06-15 00:00:06
Desert predators are following the water trail: Scarce prey and water are making desert predators patient and bold. Tracks linger near every dependable route back to the den. The colony has time to let the region recover, maintain Territory Watch cover, and reinforce vulnerable borders before this becomes a raid. β€” 2026-06-14 00:00:06
Beckett reclaimed the leaderless colony for their owner. β€” 2026-06-07 07:36:47
Tossed from storage: Rabbit Meat Γ— 1. The discarded food smell may attract pests, scavengers, predators, or future raid trouble if ignored. β€” 2026-05-15 05:11:56
Tossed from storage: Rabbit Meat Γ— 1. The discarded food smell may attract pests, scavengers, predators, or future raid trouble if ignored. β€” 2026-05-15 05:11:47

Healing Den

Healers
LichenstormKenaiDuneRufus#921RussetbloomDanced Dream
Sick Pets
SlipstepZimba greyBudgieflowerMoon's GreySighingwillowMoon's DrakeLumidraArcher#418Mote#819OnadraJasminepeltMoon's Aurumn
Herb Drying & Tending
Quailflight daily quarantine check: severity 80 ? 90. Assigned-healer care was missed today: Not enough quarantine herb supplies. Need 2, have 0. Grow, dry, collect, or move more herbs into the Healer Shelf first. The patient worsened more easily. Quarantine conditions were severe today: dirty, wet, crowded, or contaminated isolation space made recovery much harder. β€” 2026-06-07 00:05:03
Quailflight daily quarantine check: severity 69 ? 80. Assigned-healer care was missed today: Not enough quarantine herb supplies. Need 2, have 0. Grow, dry, collect, or move more herbs into the Healer Shelf first. The patient worsened more easily. Quarantine conditions were severe today: dirty, wet, crowded, or contaminated isolation space made recovery much harder. β€” 2026-06-06 00:05:02

Sleeping Area

Currently Sleeping
β€”
Recent Sleep Activity
Willow#124 developed the mutation Sleepy Mutation while sick with foam_madness. β€” 2026-06-21 00:05:05
Moon's Auburn developed the mutation Sleepy Mutation while sick with foam_madness. β€” 2026-06-16 00:05:05
Hazelmoon developed the mutation Sleepy Mutation while sick with foam_madness. β€” 2026-06-16 00:05:03
Beckett woke up after 6h: +54 Energy, +54 Mood, +30 EXP. β€” 2026-06-11 14:14:10
Beckett curled up to sleep for 6 hour(s). β€” 2026-06-11 05:53:50
Tallowwind woke up after 8h: +80 Energy, +80 Mood, +40 EXP. β€” 2026-04-21 14:29:02
Taona woke up after 8h: +80 Energy, +80 Mood, +40 EXP. β€” 2026-04-21 14:29:02
Tawny#221 woke up after 8h: +80 Energy, +80 Mood, +40 EXP. β€” 2026-04-21 14:29:02
Tawnybird woke up after 8h: +80 Energy, +80 Mood, +40 EXP. β€” 2026-04-21 14:29:02
Teasel#681 woke up after 8h: +80 Energy, +80 Mood, +40 EXP. β€” 2026-04-21 14:29:02

Nursery

Pregnant / Nursing Mothers
β€”
Level 1 Kits
β€”
Recent Nursery & Mother Care
Alert: [colony] Local desert conditions are raising dangerous heat. Watch sick pets, nursery bedding, water, and food stores. β€” 2026-06-21 00:00:05
Alert: [colony] Local desert conditions are raising dangerous heat. Watch sick pets, nursery bedding, water, and food stores. β€” 2026-06-19 00:00:05
Alert: [colony] Local desert conditions are raising dangerous heat. Watch sick pets, nursery bedding, water, and food stores. β€” 2026-06-18 00:00:05
Alert: [colony] Local desert conditions are raising dangerous heat. Watch sick pets, nursery bedding, water, and food stores. β€” 2026-06-17 00:00:05
Alert: [colony] Local desert conditions are raising dangerous heat. Watch sick pets, nursery bedding, water, and food stores. β€” 2026-06-16 00:00:05
Alert: [colony] Local desert conditions are raising dangerous heat. Watch sick pets, nursery bedding, water, and food stores. β€” 2026-06-15 00:00:05
Alert: [colony] Local desert conditions are raising dangerous heat. Watch sick pets, nursery bedding, water, and food stores. β€” 2026-06-14 00:00:05
Alert: [colony] Local desert conditions are raising dangerous heat. Watch sick pets, nursery bedding, water, and food stores. β€” 2026-06-13 00:00:06
Maple cared for the colony’s mothers (meat 6, water 6). β€” 2025-09-06 05:23:38
Crisp cared for the colony’s mothers (meat 3, water 3). β€” 2025-09-04 07:31:56

Herb Stores

No supplies recorded here yet.

0 herb/plant supplies Β· 0 preserved Β· 0 seeds/starters

Recent Herb Drop-offs
PlagueBunni dropped off 1 herbs β€” 2026-03-03 15:58:29
PlagueBunni dropped off 1 herbs β€” 2026-03-03 15:58:10
PlagueBunni dropped off 3 herbs β€” 2026-03-03 15:58:07
PlagueBunni dropped off 5 herbs β€” 2026-02-28 20:28:34
PlagueBunni dropped off 2 herbs β€” 2026-02-22 20:25:02
PlagueBunni dropped off 3 herbs β€” 2026-02-22 20:24:59
Ittermat dropped off 1 herbs β€” 2026-02-11 05:34:32
PlagueBunni dropped off 3 herbs β€” 2025-11-08 01:14:07
PlagueBunni dropped off 3 herbs β€” 2025-11-06 16:26:48
PlagueBunni dropped off 4 herbs β€” 2025-11-06 16:26:43

Meat Stores

No supplies recorded here yet.

0 food stores Β· 0 preserved

Water

12 / 100
6β—†6β€’
Recent Meat Drop-offs
Alert: [storage] Rotten Ruined Spoiled Crab Meat Γ—9 was left too long and disappeared from storage. β€” 2026-06-21 00:00:05
Alert: [storage] Poor Stale Crab Meat Γ—9 has spoiled. Clear it out before it contaminates storage. β€” 2026-06-19 00:00:05
Alert: [storage] Rotten Ruined Spoiled Fish Meat Γ—3 was left too long and disappeared from storage. β€” 2026-06-15 00:00:05
Alert: [storage] Poor Stale Fish Meat Γ—3 has spoiled. Clear it out before it contaminates storage. β€” 2026-06-12 00:00:05
PlagueBunni dropped off 2 meat β€” 2026-02-28 20:27:54
PlagueBunni dropped off 1 meat β€” 2026-02-28 20:27:52
PlagueBunni dropped off 3 meat β€” 2026-02-28 20:27:49
PlagueBunni dropped off 4 meat β€” 2026-02-28 20:27:08
PlagueBunni dropped off 3 meat β€” 2026-02-28 20:27:04
PlagueBunni dropped off 3 meat β€” 2026-02-28 20:27:01
Recent Water Drop-offs
Troutstorm daily quarantine check: severity 38 ? 49. Quarantine care was under-supplied today; sickness worsened more easily. β€” 2026-06-22 00:05:07
Riverstorm daily quarantine check: severity 46 ? 54. Quarantine care was under-supplied today; sickness worsened more easily. β€” 2026-06-22 00:05:06
Redstorm daily quarantine check: severity 32 ? 45. Quarantine care was under-supplied today; sickness worsened more easily. β€” 2026-06-22 00:05:06
Moon's Rain daily quarantine check: severity 34 ? 43. Quarantine care was under-supplied today; sickness worsened more easily. β€” 2026-06-22 00:05:06
Troutstorm developed Heat Fever during the daily seasonal sickness check. The heat lingers in the body even after shade returns. β€” 2026-06-22 00:05:03
Desert predators are following the water trail: Scarce prey and water are making desert predators patient and bold. Tracks linger near ever… β€” 2026-06-22 00:00:06
Moon's Rain daily quarantine check: severity 25 ? 34. Quarantine care was under-supplied today; sickness worsened more easily. β€” 2026-06-21 02:00:03
Redstorm daily quarantine check: severity 22 ? 32. Quarantine care was under-supplied today; sickness worsened more easily. β€” 2026-06-21 00:05:06
Riverstorm daily quarantine check: severity 36 ? 46. Quarantine care was under-supplied today; sickness worsened more easily. β€” 2026-06-21 00:05:05
PlagueBunni poured in 3 water β€” 2026-03-03 15:59:36

Caretaker Quarters

Caretakers
β€”
Level 2 Kits
β€”
Recent Caretaker Actions
Caretakers began training Earlybreeze as an apprentice scout. β€” 2026-05-03 02:00:04
Caretakers began training Elmsong as an apprentice scout. β€” 2026-05-03 02:00:04
Caretakers began training Elkstride as an apprentice builder. β€” 2026-05-03 02:00:04
Caretakers began training Cleverhop as an apprentice caretaker. β€” 2026-05-03 02:00:04
Caretakers began training Cuddleheart as an apprentice warrior. β€” 2026-05-03 02:00:04
Caretakers began training Fumblingstep as an apprentice builder. β€” 2026-05-03 02:00:04
Caretakers began training Dampleaf as an apprentice builder. β€” 2026-05-03 02:00:04
Caretakers began training Dancingleap as an apprentice warrior. β€” 2026-05-03 02:00:04
Caretakers began training Daystorm as an apprentice caretaker. β€” 2026-04-29 02:00:03
Caretakers began training Dullclaw as an apprentice scout. β€” 2026-04-29 02:00:03

Builder’s Yard

Builders
CinderRivexAdopted AutumnalMoon's FluxMoon's AlmondMoon’s FlintMoon's DawnMoon's SorrelMaple#894Wanderer FenselWanderer SnehuMoon's Spring
Fortify Level: 274
Wood: 22 β€’ Stone: 0
Last fortified β€” 2026-03-03 00:19:18
Alpha fortified the colony with 18 sections (bonus progress +0), spending 2880 wood and 1728 stone. Defense +180. Forti…
Recent Wood Drop-offs
Ittermat dropped off 2 wood β€” 2026-02-11 05:37:51
PlagueBunni dropped off 3 wood β€” 2025-11-08 01:17:12
PlagueBunni dropped off 1 wood β€” 2025-11-08 01:15:52
PlagueBunni dropped off 2 wood β€” 2025-11-07 00:30:21
PlagueBunni dropped off 4 wood β€” 2025-11-07 00:30:18
PlagueBunni dropped off 3 wood β€” 2025-11-07 00:30:13
PlagueBunni dropped off 3 wood β€” 2025-11-07 00:30:07
PlagueBunni dropped off 3 wood β€” 2025-11-07 00:30:04
PlagueBunni dropped off 3 wood β€” 2025-11-07 00:30:01
Ittermat dropped off 1 wood β€” 2025-11-02 04:02:32
Recent Stone Drop-offs
PlagueBunni dropped off 3 stone β€” 2026-03-06 01:44:01
PlagueBunni dropped off 2 stone β€” 2026-03-03 15:59:19
PlagueBunni dropped off 2 stone β€” 2026-03-03 15:59:17
PlagueBunni dropped off 3 stone β€” 2026-03-03 15:59:14
PlagueBunni dropped off 2 stone β€” 2026-02-24 03:56:05
PlagueBunni dropped off 3 stone β€” 2026-02-22 20:25:44
PlagueBunni dropped off 2 stone β€” 2026-02-22 20:25:41
PlagueBunni dropped off 2 stone β€” 2026-02-22 20:24:30
PlagueBunni dropped off 3 stone β€” 2026-02-22 20:24:27
PlagueBunni dropped off 1 stone β€” 2025-11-08 01:12:34

Scouting Grounds

Scouts
SorrelmoonSilverstepRoundmoonTallowwindEmbermoonSlipstepZimba greyTawny greyMoon's AmpleMoon's AurumnOakleyMoon's Thorn
Recent Scouting (Last 10)
Scamp#820 β€” A gull mob warns of a washed carcass before bigger scavengers arrive. β€” 2026-06-17
Scamp#770 β€” Fallen branches form a natural barrier worth bringing home as building wood. β€” 2026-06-10
Scamp#820 β€” Your scout maps deer trails through old fern beds and marks a safer hunting loop. β€” 2026-06-10
Willow#124 β€” A shaded hollow holds moss, mushrooms, and clean seep water. β€” 2026-05-27
Zimba grey β€” Kelp mats dry across black rock, ready for gathering. β€” 2026-05-27
Vexona β€” The scout finds claw marks on birch. The area is useful, but not quiet. β€” 2026-05-27
Tawny grey β€” Your scout marks a clean bend with fish, reeds, and safe drinking water. β€” 2026-05-27
Clay#783 β€” A pale salt crust shines where old water once stood. β€” 2026-05-27
Clay#783 β€” Your scout marks a tidepool route rich with crabs and brackish water. β€” 2026-05-24
Keen#334 β€” Your scout marks a tidepool route rich with crabs and brackish water. β€” 2026-05-24

Den Forum

FangNetherwingScorchmaneBeauNofenAlphaFlamestripeSootfurMoon's FloofMoon's JettShadow#982Swift#188