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Fox Spark

Owner: BFNIFfan2763 · Biome: Snowy · Colony #433
State: Any new players can join!

Fox Spark is named after the storm where Ocean was born

More lore in this colony
0 living members
0 recorded members
0 map tiles
7 lore pages shown
0 diary entries

📖 Colony Diary

Auto-written colony diary entries live here permanently beside lore, memorials, and ruins.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
The rescue window expired. Fox Spark fell into ruins; 25 living pet(s) were displaced safely.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Weather collected: +5 rainwater (rain).
Colony event
? Passive Builder work paused: the den crew needs at least 4 frame materials and 2 foundation materials before it can reinforce the home safely.
Colony event
? The builders finished enough den reinforcement work to raise the colony fortification to Level 121. Den defense increased by 5600.
Colony event
Alert: [water] Heat evaporated 1 from Good Rainwater. Check Water Stores.
Colony event
Alert: [water] Heat evaporated 1 from Normal Rainwater. Check Water Stores.
Colony event
Weather collected: +12 rainwater (storm).
Colony event
Alert: [water] Ruined Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Poor Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Excellent Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Poor Snowmelt may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Good Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Snowmelt may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Clean Water may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Weather collected: +6 rainwater (storm).
Colony event
Alert: [water] Ruined Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Poor Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Excellent Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Poor Snowmelt may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Good Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Snowmelt may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Clean Water may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Weather collected: +6 rainwater (storm).
Colony event
Alert: [water] Ruined Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Poor Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Excellent Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Poor Snowmelt may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Good Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Snowmelt may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Clean Water may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Weather collected: +5 rainwater (rain).
Colony event
Weather collected: +5 rainwater (storm).
Colony event
Alert: [water] Ruined Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Poor Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Excellent Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Poor Snowmelt may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Good Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Snowmelt may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Clean Water may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Heat evaporated 1 from Excellent Rainwater. Check Water Stores.
Colony event
Alert: [water] Heat evaporated 1 from Normal Rainwater. Check Water Stores.
Colony event
Alert: [water] Heat evaporated 1 from Good Rainwater. Check Water Stores.
Colony event
Weather collected: +1 rainwater (fog).
Colony event
Weather collected: +3 rainwater (rain).
Colony event
Weather collected: +5 rainwater (rain).
Colony event
Weather collected: +5 rainwater (rain).
Colony event
Weather collected: +4 rainwater (rain).
Colony event
Weather collected: +2 rainwater (rain).
Colony event
Rainfall collected: +4 water (rain).
Colony event
Rainfall collected: +1 water (fog).
Colony event
Rainfall collected: +1 water (fog).
Colony event
Rainfall collected: +1 water (fog).
Colony event
Attack: The Cliffside Starfall attacked and WON. Defended by warriors. Resources may have been stolen; defenses reduced.
Colony event
Rainfall collected: +5 water (rain).

📜 Lore Records

Permanent lore pages and story records for this colony.
ShatterShadow (Pov/dear diary)
Who is Fox'wind?
App ceremony
Hunt (Coming soon!)
Fox'Winds story
Ocean and Pebble's first met
Day 1

🪦 Memorial Shelf

Fallen pets connected to this colony when the database can identify them.
Kyosa
Cause: Old age
Pebble
Cause: Old age
Garnet#855
Cause: Old age
Onano
Cause: Old age
Forrest#845
Cause: Old age
Skye#684
Cause: Old age
Novex
Cause: Old age
Rory#467
Cause: Succumbed to illness
Sorrel#524
Cause: Succumbed to illness
Willow#989
Cause: Health reached zero
Sage#224
Cause: Killed while scouting
Swift#115
Cause: Killed while scouting

🏚️ Ruin Record

This colony is ruined.
Ruin cache: Open for salvage