9-5-26 to 9-9-26
-fixed an issue with the Herb shelf not showing herbs correctly
--fixed an issue with the storage and showing certain items right
--fixed the garden and cracking/showing seeds.
-- Still trying to get the main Den area how I like it.
--always trying to fix what I call "scroll hell" issues.
-- redid the layout in a few places to be easier on ya'll
--fixed public colonies and the issue with not showing the colony you were looking at and instead showing yours when you switched tabs
-- fixed a few ham/mouse errors/mistakes in the guides
--Should now do correct sleep time for foxes when you put them to sleep.
-- shouldnt keep saying a leader needs care when it doesnt
--Fixed a settlement error in the healing minigame
--Did some bug fixes on the new leaves and ham and mouse helpers and the notebook
--Did some fixes in the scout/carry pouches- should be able to remove stuff now.
-- Made it easier to get to the pets carry pouch. instead of the through armory route, there is now a thing in explore that lets you- as well as a pouch button in my pets on each pet that lets you.
--Made starting out/adoption a bit clearer as well as the adoption limits etc.
--Added site wide bug reporting and issue reporting on pages..
-- Fixed some other resource taking bugs and whatnot
--Fixed an issue with crafting and made it clearer that you use your own inventory and why, Leaders can use both their inventory and the colonies, but also can allow other users to use colony inventory if trusted.. Theres a limit so you dont take from everyone just because.
--Starting a colony should now give you connected tiles on the map not spread out tiles..
--Hopefully fixed an issue when transferring items to colony from pouches and you losing items.
-- a bunch of other bug fixes here and there (like alot... I forgot them all honestly.. lol)
--consolidated some care factors/systems etc- so the site was a bit less complicated. Even I saw that I went a little too far there.. and so we fixed it a bit-
--made your pets actually do their jobs during the day- every 3-4 hours they will do their job and work to clean bedding/heal pets etc.. Dependent on their levels of the stats for the job they have.
--Perishable items in your inventory now are actually perishable.
--you can now exchange achievement points for pinecones
--Npc colonies should be alot more alive now.
--went through and fixed a bunch of places where your items would be lost if you had no room- now they hold them for you till you do.. like the bone scatter game.
--fixed an issue with the trail not giving our snails as well as the issue with the created snails giving them genes that didnt actually exist
--expanded the names and personalities lists of snails.
--huge thanks to user amaroq and plaguebunni for telling me all these bugs ❤️
·
--fixed an issue with the storage and showing certain items right
--fixed the garden and cracking/showing seeds.
-- Still trying to get the main Den area how I like it.
--always trying to fix what I call "scroll hell" issues.
-- redid the layout in a few places to be easier on ya'll
--fixed public colonies and the issue with not showing the colony you were looking at and instead showing yours when you switched tabs
-- fixed a few ham/mouse errors/mistakes in the guides
--Should now do correct sleep time for foxes when you put them to sleep.
-- shouldnt keep saying a leader needs care when it doesnt
--Fixed a settlement error in the healing minigame
--Did some bug fixes on the new leaves and ham and mouse helpers and the notebook
--Did some fixes in the scout/carry pouches- should be able to remove stuff now.
-- Made it easier to get to the pets carry pouch. instead of the through armory route, there is now a thing in explore that lets you- as well as a pouch button in my pets on each pet that lets you.
--Made starting out/adoption a bit clearer as well as the adoption limits etc.
--Added site wide bug reporting and issue reporting on pages..
-- Fixed some other resource taking bugs and whatnot
--Fixed an issue with crafting and made it clearer that you use your own inventory and why, Leaders can use both their inventory and the colonies, but also can allow other users to use colony inventory if trusted.. Theres a limit so you dont take from everyone just because.
--Starting a colony should now give you connected tiles on the map not spread out tiles..
--Hopefully fixed an issue when transferring items to colony from pouches and you losing items.
-- a bunch of other bug fixes here and there (like alot... I forgot them all honestly.. lol)
--consolidated some care factors/systems etc- so the site was a bit less complicated. Even I saw that I went a little too far there.. and so we fixed it a bit-
--made your pets actually do their jobs during the day- every 3-4 hours they will do their job and work to clean bedding/heal pets etc.. Dependent on their levels of the stats for the job they have.
--Perishable items in your inventory now are actually perishable.
--you can now exchange achievement points for pinecones
--Npc colonies should be alot more alive now.
--went through and fixed a bunch of places where your items would be lost if you had no room- now they hold them for you till you do.. like the bone scatter game.
--fixed an issue with the trail not giving our snails as well as the issue with the created snails giving them genes that didnt actually exist
--expanded the names and personalities lists of snails.
--huge thanks to user amaroq and plaguebunni for telling me all these bugs ❤️

Comments
You must be logged in to comment.