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Feral Rise
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Foxtail Outpost icon
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Foxtail Outpost

Owner: Kittensmew · Biome: Desert · Colony #450
Rumored for their dawn-quiet patrols underneath the desert dunes.
0 living members
0 recorded members
0 map tiles
0 lore pages shown
0 diary entries

📖 Colony Diary

Auto-written colony diary entries live here permanently beside lore, memorials, and ruins.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Arcos died: Killed while scouting.
Colony event
Scout returned: +2 meat.
Colony event
Rainfall collected: +5 water (rain).
Colony event
Arcos returned injured from scouting: Frozen pads (-14 HP).
Colony event
Scout returned: +2 water.
Colony event
Daily spoilage: -1 herbs (weather: fog).
Colony event
Daily spoilage: -1 meat (weather: fog).
Colony event
Scout returned: +1 stone.
Colony event
Daily spoilage: -1 herbs (weather: rain).
Colony event
Rainfall collected: +3 water (rain).
Colony event
Scout returned: +2 wood.
Colony event
Daily spoilage: -1 herbs (weather: fog).
Colony event
Daily spoilage: -1 meat (weather: fog).
Colony event
Rainfall collected: +1 water (fog).
Colony event
Scout returned: +1 water.
Colony event
Daily spoilage: -1 meat (weather: fog).
Colony event
Scout returned: +2 water.
Colony event
Arcos was treated by healers (+5 health).
Colony event
Daily spoilage: -1 meat (weather: rain).
Colony event
Flooded dens after days of rain (-6 wood, -1 meat, -6 herbs, +10 water, -4 water (contaminated)). 0 pet(s) drowned.
Colony event
Rainfall collected: +3 water (rain).
Colony event
Scout returned: +2 herbs.
Colony event
Daily spoilage: -1 herbs (weather: rain).
Colony event
Rainfall collected: +5 water (rain).
Colony event
Scout returned: +1 wood.
Colony event
Daily spoilage: -1 herbs (weather: rain).
Colony event
Daily spoilage: -1 meat (weather: rain).
Colony event
Rainfall collected: +4 water (rain).
Colony event
Arcos returned injured from scouting: Frozen pads (-33 HP).
Colony event
Scout returned: +2 meat.
Colony event
Daily spoilage: -3 herbs (weather: clear).
Colony event
Daily spoilage: -1 meat (weather: clear).
Colony event
Scout returned: +3 meat.
Colony event
Daily spoilage: -1 meat (weather: rain).
Colony event
Rainfall collected: +2 water (rain).
Colony event
Arcos returned injured from scouting: Frozen pads (-14 HP).
Colony event
Scout returned: +2 wood.
Colony event
Daily spoilage: -1 meat (weather: rain).
Colony event
Rainfall collected: +5 water (rain).
Colony event
Arcos returned injured from scouting: Sprained paw (-23 HP).
Colony event
Scout returned: +1 water.
Colony event
Daily spoilage: -3 herbs (weather: clear).
Colony event
Daily spoilage: -2 meat (weather: clear).
Colony event
Scout returned: +3 wood.
Colony event
Daily spoilage: -1 herbs (weather: rain).
Colony event
Daily spoilage: -1 meat (weather: rain).
Colony event
Rainfall collected: +3 water (rain).
Colony event
Arcos returned injured from scouting: Twisted ankle (-25 HP).
Colony event
Arcos was treated by healers (+5 health).

📜 Lore Records

Permanent lore pages and story records for this colony.
No public lore pages yet.

🪦 Memorial Shelf

Fallen pets connected to this colony when the database can identify them.
Arcos
Cause: Killed while scouting

🏚️ Ruin Record

This colony is ruined.
Ruin cache: Closed or inactive