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Darkness of Amalgamma icon
Graveyard Archive

Darkness of Amalgamma

Owner: Korosu · Biome: Abandoned house · Colony #438
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0 living members
0 recorded members
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0 diary entries

📖 Colony Diary

Auto-written colony diary entries live here permanently beside lore, memorials, and ruins.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Amalgam died: Killed while scouting.
Colony event
Scout returned: +3 meat.
Colony event
Daily spoilage: -1 herbs (weather: snow).
Colony event
Amalgam returned injured from scouting: Bruised ribs (-29 HP).
Colony event
Scout returned: +2 wood.
Colony event
Rainfall collected: +3 water (snow storm).
Colony event
Scout returned: +2 meat.
Colony event
Scout returned: +3 wood.
Colony event
Daily spoilage: -4 herbs (weather: clear).
Colony event
Daily spoilage: -1 meat (weather: clear).
Colony event
Amalgam returned injured from scouting: Snake bite (minor) (-26 HP).
Colony event
Scout returned: +3 wood.
Colony event
Daily spoilage: -2 herbs (weather: clear).
Colony event
Daily spoilage: -2 meat (weather: clear).
Colony event
Scout returned: +3 meat.
Colony event
Daily spoilage: -1 herbs (weather: snow storm).
Colony event
Rainfall collected: +3 water (snow storm).
Colony event
Scout returned: +2 stone.
Colony event
Amalgam was treated by healers (+5 health).
Colony event
Daily spoilage: -2 herbs (weather: clear).
Colony event
Daily spoilage: -3 meat (weather: clear).
Colony event
Scout returned: +1 herbs.
Colony event
Daily spoilage: -4 herbs (weather: clear).
Colony event
Daily spoilage: -1 meat (weather: clear).
Colony event
Scout returned: +1 water.
Colony event
Amalgam was treated by healers (+5 health).
Colony event
Daily spoilage: -1 meat (weather: snow).
Colony event
Scout returned: +1 herbs.
Colony event
Daily spoilage: -1 herbs (weather: snow).
Colony event
Rainfall collected: +1 water (snow).
Colony event
Scout returned: +3 meat.
Colony event
Amalgam was treated by healers (+5 health).
Colony event
Daily spoilage: -1 herbs (weather: snow).
Colony event
Rainfall collected: +1 water (snow).
Colony event
Scout returned: +2 water.
Colony event
Amalgam was treated by healers (+5 health).
Colony event
Daily spoilage: -1 meat (weather: snow).
Colony event
Rainfall collected: +2 water (snow).
Colony event
Amalgam returned injured from scouting: Heat exhaustion (-33 HP).
Colony event
Scout returned: +1 herbs.
Colony event
Amalgam was treated by healers (+5 health).
Colony event
Daily spoilage: -3 herbs (weather: clear).
Colony event
Daily spoilage: -3 meat (weather: clear).
Colony event
Scout returned: +1 wood.
Colony event
Amalgam was treated by healers (+5 health).
Colony event
Daily spoilage: -1 herbs (weather: clear).
Colony event
Daily spoilage: -1 meat (weather: clear).
Colony event
Scout returned: +2 herbs.
Colony event
Amalgam was treated by healers (+5 health).

📜 Lore Records

Permanent lore pages and story records for this colony.
No public lore pages yet.

🪦 Memorial Shelf

Fallen pets connected to this colony when the database can identify them.
Amalgam
Cause: Killed while scouting
Jace
Cause: Killed while scouting

🏚️ Ruin Record

This colony is ruined.
Ruin cache: Closed or inactive