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Observed NPC Colony Record

MistRoost

Owner: Faux · Biome: Abandoned house · Colony #1832
These are field notes, public reports, taunts, and traces gathered from an NPC colony. Some entries may read like rumors because rival foxes are allergic to being straightforward.
0 living members
0 recorded members
0 map tiles
0 lore pages shown
0 diary entries

📖 Colony Diary

NPC field reports, border notes, taunts, and survival entries are shelved here.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Foam Madness expired aftermath registered. Lingering cleanup pressure +7. Deep cleaning and time will reduce it.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
The rescue window expired. MistRoost fell into ruins; 3 living pet(s) were displaced safely.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Coalbloom stayed home from passive scouting because they are sick or quarantined.
Colony event
Weather collected: +3 rainwater (rain).
Colony event
Coalbloom developed the mutation Hemochromatosis while sick with foam_madness.
Colony event
? Builders reinforced the den: The overnight crew secured 5 new den sections using 1 frame material and 1 foundation material.
Colony event
? The builders finished enough den reinforcement work to raise the colony fortification to Level 1. Den defense increased by 200.
Colony event
Coalbloom stayed home from passive scouting because they are sick or quarantined.
Colony event
Coalbloom returned injured from scouting: Torn ear (-28 HP).
Colony event
Your scouts found signs of unfamiliar land, but your colony does not own an outside-biome territory to patrol yet.
Colony event
Passive scout found 2 Moss, but could not carry it. The find was left behind. Coalbloom has no room for Moss.
Colony event
A sickness case was recorded: pet #4089 may have foam_madness.
Colony event
Alert: [water] Heat evaporated 1 from Normal Rainwater. Check Water Stores.
Colony event
Alert: [water] Heat evaporated 1 from Good Rainwater. Check Water Stores.
Colony event
Alert: [water] Heat evaporated 1 from Normal Clean Water. Check Water Stores.
Colony event
Coalbloom marked a possible Abandoned House territory route during the morning scout motion (lead #38).
Colony event
Weather collected: +11 rainwater (storm).
Colony event
Alert: [water] Normal Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Good Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Clean Water may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Your scouts found signs of unfamiliar land, but your colony does not own an outside-biome territory to patrol yet.
Colony event
Passive scout packed 1 Medicinal Leaves into their carry pouch.
Colony event
Weather collected: +6 rainwater (storm).
Colony event
Alert: [water] Normal Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Good Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Clean Water may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Coalbloom is still trapped in a scout battle with Stray cat; morning pressure advanced once.
Colony event
Weather collected: +5 rainwater (storm).
Colony event
Alert: [water] Normal Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Good Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Clean Water may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Coalbloom is still trapped in a scout battle with Stray cat; morning pressure advanced once.
Colony event
Weather collected: +2 rainwater (rain).
Colony event
Coalbloom ran into Stray cat during passive scouting; the ecology battle remains active.
Colony event
Weather collected: +10 rainwater (storm).
Colony event
Alert: [water] Good Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Clean Water may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Heat evaporated 1 from Normal Clean Water. Check Water Stores.
Colony event
Dried 2 meat (+2 dried meat).
Colony event
Dried 8 meat (+8 dried meat).
Colony event
Dried 4 herbs (+4 dried herbs).
Colony event
Dried 6 herbs (+6 dried herbs).
Colony event
The colony stocked its first supplies (starter bundle).

📜 Lore Records

Permanent lore pages and story records for this colony.
No public lore pages yet.

🪦 Memorial Shelf

Fallen pets connected to this colony when the database can identify them.
No memorials could be matched to this colony yet. The main graveyard is still available below.

🏚️ Ruin Record

This colony is ruined.
Ruin cache: Open for salvage