📖 Colony Diary
NPC field reports, border notes, taunts, and survival entries are shelved here.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
colony Jun 23, 2026 12:00 AM
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
colony Jun 22, 2026 12:00 AM
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
colony Jun 21, 2026 12:00 AM
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
colony Jun 20, 2026 1:00 AM
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
colony Jun 19, 2026 12:00 AM
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
colony Jun 18, 2026 12:00 AM
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
colony Jun 17, 2026 12:00 AM
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
colony Jun 16, 2026 12:00 AM
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
colony Jun 15, 2026 12:00 AM
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
colony Jun 14, 2026 12:00 AM
Colony event
Heat Fever expired aftermath registered. Lingering cleanup pressure +3. Deep cleaning and time will reduce it.
colony Jun 13, 2026 12:05 AM
Colony event
Foam Madness expired aftermath registered. Lingering cleanup pressure +7. Deep cleaning and time will reduce it.
colony Jun 13, 2026 12:05 AM
Colony event
Heat Fever expired aftermath registered. Lingering cleanup pressure +4. Deep cleaning and time will reduce it.
colony Jun 13, 2026 12:05 AM
Colony event
Foam Madness expired aftermath registered. Lingering cleanup pressure +8. Deep cleaning and time will reduce it.
colony Jun 13, 2026 12:05 AM
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
colony Jun 13, 2026 12:00 AM
Colony event
The rescue window expired. StoneBurrow (NPC) fell into ruins; 10 living pet(s) were displaced safely.
colony Jun 12, 2026 1:00 PM
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
colony Jun 12, 2026 11:00 AM
Colony event
Lunawhisker stayed home from passive scouting because they are sick or quarantined.
colony Jun 12, 2026 2:00 AM
Colony event
Frostfur was treated by healers (+5 health).
colony Jun 12, 2026 2:00 AM
Colony event
Weather collected: +2 rainwater (rain).
colony Jun 12, 2026 2:00 AM
Colony event
? The builders finished enough den reinforcement work to raise the colony fortification to Level 1. Den defense increased by 200.
colony Jun 12, 2026 12:00 AM
Colony event
Lunawhisker stayed home from passive scouting because they are sick or quarantined.
colony Jun 11, 2026 2:00 AM
Colony event
Frostfur was treated by healers (+5 health).
colony Jun 11, 2026 2:00 AM
Colony event
Shadowsnout developed Heat Fever during the daily seasonal sickness check. The heat lingers in the body even after shade returns.
colony Jun 11, 2026 12:05 AM
Colony event
A sickness case was recorded: pet #4085 may have heat_fever.
colony Jun 11, 2026 12:05 AM
Colony event
Lunawhisker stayed home from passive scouting because they are sick or quarantined.
colony Jun 10, 2026 2:00 AM
Colony event
Frostfur was treated by healers (+5 health).
colony Jun 10, 2026 2:00 AM
Colony event
Frostfur developed the mutation Milk Deficiency while sick with heat_fever.
colony Jun 10, 2026 12:05 AM
Colony event
Lunawhisker stayed home from passive scouting because they are sick or quarantined.
colony Jun 9, 2026 2:00 AM
Colony event
Frostfur was treated by healers (+5 health).
colony Jun 9, 2026 2:00 AM
Colony event
Weather collected: +12 rainwater (storm).
colony Jun 9, 2026 2:00 AM
Colony event
Alert: [water] Good Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
colony Jun 9, 2026 12:00 AM
Colony event
Lunawhisker stayed home from passive scouting because they are sick or quarantined.
colony Jun 8, 2026 2:00 AM
Colony event
Frostfur was treated by healers (+5 health).
colony Jun 8, 2026 2:00 AM
Colony event
Weather collected: +5 rainwater (storm).
colony Jun 8, 2026 2:00 AM
Colony event
Alert: [water] Poor Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
colony Jun 8, 2026 12:00 AM
Colony event
Lunawhisker returned injured from scouting: Thorn infection (-23 HP).
colony Jun 7, 2026 2:00 AM
Colony event
Your scouts found signs of unfamiliar land, but your colony does not own an outside-biome territory to patrol yet.
colony Jun 7, 2026 2:00 AM
Colony event
Passive scout packed 2 Desert Sage into their carry pouch.
colony Jun 7, 2026 2:00 AM
Colony event
Weather collected: +5 rainwater (storm).
colony Jun 7, 2026 2:00 AM
Colony event
Mosssnout may have caught foam_madness from colony exposure.
colony Jun 7, 2026 12:05 AM
Colony event
A sickness case was recorded: pet #4082 may have foam_madness.
colony Jun 7, 2026 12:05 AM
Colony event
Frostfur developed Heat Fever during the daily seasonal sickness check. The heat lingers in the body even after shade returns.
colony Jun 7, 2026 12:05 AM
Colony event
A sickness case was recorded: pet #4080 may have heat_fever.
colony Jun 7, 2026 12:05 AM
Colony event
A sickness case was recorded: pet #4084 may have foam_madness.
colony Jun 7, 2026 12:00 AM
Colony event
Alert: [water] Normal Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
colony Jun 7, 2026 12:00 AM
Colony event
Your scouts found signs of unfamiliar land, but your colony does not own an outside-biome territory to patrol yet.
colony Jun 6, 2026 2:00 AM
Colony event
Passive scout packed 1 Rainwater into their carry pouch.
colony Jun 6, 2026 2:00 AM
Colony event
Weather collected: +3 rainwater (rain).
colony Jun 6, 2026 2:00 AM
Colony event
Lunawhisker marked a possible Desert territory route during the morning scout motion (lead #30).
colony Jun 5, 2026 2:00 AM
Colony event
Weather collected: +7 rainwater (storm).
colony Jun 4, 2026 2:00 AM
Colony event
Alert: [water] Good Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
colony Jun 4, 2026 12:00 AM
Colony event
Alert: [water] Normal Clean Water may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
colony Jun 4, 2026 12:00 AM
Colony event
Alert: [water] Heat evaporated 1 from Normal Clean Water. Check Water Stores.
colony Jun 2, 2026 12:00 AM
Colony event
Dried 2 meat (+2 dried meat).
colony May 31, 2026 11:30 AM
Colony event
Dried 8 meat (+8 dried meat).
colony May 31, 2026 10:00 AM
Colony event
Dried 4 herbs (+4 dried herbs).
colony May 31, 2026 10:00 AM
Colony event
Dried 6 herbs (+6 dried herbs).
colony May 31, 2026 9:45 AM
Colony event
The colony stocked its first supplies (starter bundle).
colony May 31, 2026 9:35 AM