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Observed NPC Colony Record

StoneBurrow

Owner: Faux · Biome: Desert · Colony #1831
These are field notes, public reports, taunts, and traces gathered from an NPC colony. Some entries may read like rumors because rival foxes are allergic to being straightforward.
0 living members
0 recorded members
0 map tiles
0 lore pages shown
0 diary entries

📖 Colony Diary

NPC field reports, border notes, taunts, and survival entries are shelved here.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Heat Fever expired aftermath registered. Lingering cleanup pressure +3. Deep cleaning and time will reduce it.
Colony event
Foam Madness expired aftermath registered. Lingering cleanup pressure +7. Deep cleaning and time will reduce it.
Colony event
Heat Fever expired aftermath registered. Lingering cleanup pressure +4. Deep cleaning and time will reduce it.
Colony event
Foam Madness expired aftermath registered. Lingering cleanup pressure +8. Deep cleaning and time will reduce it.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
The rescue window expired. StoneBurrow (NPC) fell into ruins; 10 living pet(s) were displaced safely.
Colony event
Alert: [colony] The colony fell. Carried caches, locked-overflow stacks, and colony-stored equipment were lost. Any surviving shared supplies remain in the ruins as a one-time salvage cache.
Colony event
Lunawhisker stayed home from passive scouting because they are sick or quarantined.
Colony event
Frostfur was treated by healers (+5 health).
Colony event
Weather collected: +2 rainwater (rain).
Colony event
? The builders finished enough den reinforcement work to raise the colony fortification to Level 1. Den defense increased by 200.
Colony event
Lunawhisker stayed home from passive scouting because they are sick or quarantined.
Colony event
Frostfur was treated by healers (+5 health).
Colony event
Shadowsnout developed Heat Fever during the daily seasonal sickness check. The heat lingers in the body even after shade returns.
Colony event
A sickness case was recorded: pet #4085 may have heat_fever.
Colony event
Lunawhisker stayed home from passive scouting because they are sick or quarantined.
Colony event
Frostfur was treated by healers (+5 health).
Colony event
Frostfur developed the mutation Milk Deficiency while sick with heat_fever.
Colony event
Lunawhisker stayed home from passive scouting because they are sick or quarantined.
Colony event
Frostfur was treated by healers (+5 health).
Colony event
Weather collected: +12 rainwater (storm).
Colony event
Alert: [water] Good Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Lunawhisker stayed home from passive scouting because they are sick or quarantined.
Colony event
Frostfur was treated by healers (+5 health).
Colony event
Weather collected: +5 rainwater (storm).
Colony event
Alert: [water] Poor Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Lunawhisker returned injured from scouting: Thorn infection (-23 HP).
Colony event
Your scouts found signs of unfamiliar land, but your colony does not own an outside-biome territory to patrol yet.
Colony event
Passive scout packed 2 Desert Sage into their carry pouch.
Colony event
Weather collected: +5 rainwater (storm).
Colony event
Mosssnout may have caught foam_madness from colony exposure.
Colony event
A sickness case was recorded: pet #4082 may have foam_madness.
Colony event
Frostfur developed Heat Fever during the daily seasonal sickness check. The heat lingers in the body even after shade returns.
Colony event
A sickness case was recorded: pet #4080 may have heat_fever.
Colony event
A sickness case was recorded: pet #4084 may have foam_madness.
Colony event
Alert: [water] Normal Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Your scouts found signs of unfamiliar land, but your colony does not own an outside-biome territory to patrol yet.
Colony event
Passive scout packed 1 Rainwater into their carry pouch.
Colony event
Weather collected: +3 rainwater (rain).
Colony event
Lunawhisker marked a possible Desert territory route during the morning scout motion (lead #30).
Colony event
Weather collected: +7 rainwater (storm).
Colony event
Alert: [water] Good Rainwater may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Normal Clean Water may be unsafe or contaminated after today's conditions. Check Water Stores before relying on it.
Colony event
Alert: [water] Heat evaporated 1 from Normal Clean Water. Check Water Stores.
Colony event
Dried 2 meat (+2 dried meat).
Colony event
Dried 8 meat (+8 dried meat).
Colony event
Dried 4 herbs (+4 dried herbs).
Colony event
Dried 6 herbs (+6 dried herbs).
Colony event
The colony stocked its first supplies (starter bundle).

📜 Lore Records

Permanent lore pages and story records for this colony.
No public lore pages yet.

🪦 Memorial Shelf

Fallen pets connected to this colony when the database can identify them.
No memorials could be matched to this colony yet. The main graveyard is still available below.

🏚️ Ruin Record

This colony is ruined.
Ruin cache: Open for salvage