You must be logged in and have an active pet selected.
🦊Mouse’s area guide
Training Grounds
Adult pets play short drills here to improve stats and experience.
Quick steps
Pick a healthy adult and choose the stat or role you want to practice, or use Group Drill when several ready pets can share one conditioning focus.
Read the cost, cooldown, sessions left, and danger before committing. Group Drill spends every selected pet’s normal cost and daily session.
Finish or resume the drill. A group session uses one larger minigame, then settles rewards and aftermath for each pet separately.
More about this area
Which stat should I train?
Strength helps warriors, builders, carrying, and physical work. Agility helps scouts, travel, and dodging. Intellect helps healers, caretakers, builders, and careful work.
A role drill focuses the stats used by that job. Training can also improve Combat Level, but a high number does not make a hungry, thirsty, hurt, or exhausted pet safe.
Who can train?
Adults use the hands-on drills. Younger pets learn through mentor assignments instead.
A pet may be blocked because it is asleep, sick, quarantined, hurt, low on Energy or Mood, or still on cooldown. Training requires at least 20 Mood to begin; each ordinary drill then spends 3 Mood. Its card tells you the exact reason.
Elder Training Mentors can add a small EXP bonus. They do not remove costs, cooldowns, or danger.
What is spent?
Starting a drill spends the Energy, 3 Mood, cooldown, and one personal session shown on the page. A pet below 20 Mood must recover before beginning another focused drill.
Group Drill is repetition relief, not a discount: every selected pet spends those same individual costs and sessions before the shared minigame begins.
If the page reloads, resume the prepared drill before its timer ends. Abandoning a single or group drill does not refund what was spent.
Can training be dangerous?
Yes. Mud, damaged equipment, heat, cold, storms, and predator pressure can raise the danger or close the grounds.
Upgrades and maintenance make the room safer. Rest and healing fix the pet after a bad result.